Long time no post but I've been busy! This is my first ever character project from sculpt to texturing to render :) Took me a looong time but I learned a lot and hope to improve at least on execution time on the next one. Feel free to critique!
I used photogrammetry (geometry only, not colors) for some items such as the buckler, sea star, spear guard and the base sand. Modeled with ZBrush, photogrammetry items with Zephyr, UVed with RizomUV, map bakes with Substance Designer, textured and rendered (iRay) with Substance Painter, face skin details with texturing.xyz.