HairTG - Hair & Fur is a hair/fur texture generation tool for Substance Designer. It creates procedural hair/fur clump textures suitable for hair cards, brushes or 2D hair work. It can also be used to generate non-hair textures for designs based on patterns along curves.
Hair & Fur is the new name of the Hair Clump Tool since version 2.0, it the same software base but augmented with many new functionalities. The update is free to current users of the Hair Clump Tool.
Part 1: SD intro, basic Hair & Fur concepts and output maps
Create various hair style textures, straight hair, wavy, curly and braids as well as designs not related to hair, suitable for 2D and 3D applications in particular hair/fur cards.
Templates (startup files), Samples (design examples) and Presets (predefined Substance parameters) for quick start ups.- A 70+ pages illustrated User Manual guiding you through the parameters and usages. A Getting Started section will have you set up with a hair design even if you are new to Substance Designer.
Three user interface display modes: Basic, Limited and Full controls, enabling users to progressively learn about the various parameters of the tools.
Outputs Mask, Alpha, ID (grayscale and color), Depth, Flow, Gradient Ramp (Root map) and Color maps which can be tiled into global textures with provided tiling components. Normal/Ambient Occlusion maps may be derived from the Depth map if needed. 16 bits outputs for Depth/Alpha/ID maps.
Automatic variations generation by simply changing a randomness setting.- Two colorization modes, Group and Length provide hair coloring per hair group and along the hair length.- Support for up to 10 parent hair strands from which an unlimited(*) number of child strands can be generated, globally or per parent strand. Parent strands can be individually positioned and rotated within the clump along with their related strands.
Up to 10 vertical control points from which strands can be curved and manipulated in various ways (taper, spread, rotate etc.).- Subdivisions provide grouping abilities, they are unlimited(*) strands each parent or child strand can generate to thicken hair sections. Parameters to create stray strands are also provided.
Freestyle enables placement of control points directly on the 2D view to create the most curvy shapes.
Tiler (per map type) and Global Tiler (all maps) take hair clump maps and positions them into composite textures ready to be used in game engine, 3D modelers or renderers.
Hair strand thickness control independently at root and tip, with midpoint and three variation types.
Independent, automatic depth profile generation, modifiable with Substance Designer nodes before plugging into he hair generator. Depth profiles can be visualized as curves, users can also provide their own profiles.
Hair strand length controls in various ways including random factors.
A powerful modulation section to create wavy, curly hair and braids, but also cordage and other types of creative designs.
Child hair strands combing for the whole clump or partially.
Root and tip fade effects application to several maps.
Strand thickness for Mask and related maps can be adjusted.
Four default patterns and possibility to use custom patterns, grayscale or color.
Various pattern configuration settings: number of iterations, size, dynamic size, automatic rotation, depth control.
Utility output with optional overlay of control point numbers.
HairTG - Hair & Fur is designed to be used inside Substance Designer 2019.2.0 or above. It is recommended to use it into this environment, it may however run with other sbsar hosts respecting the same specifications, not all features may be available though, the User Manual describes possible limitations.
Licenses are single seat only. You may use the generated textures in commercial projects if the license permits it. You cannot resell or distribute the package or some of its content into a form that would expose it to reuse.
Commercial Studio: the tool and generated textures may be used in commercial projects, for individuals or companies with revenue above $100K a year.
Commercial Indie: the tool and generated textures may be used in commercial projects, for individuals or companies with revenue below $100K a year.
Non-commercial: for personal use (not companies). May be used in a single commercial project based on the Artstation's Standard license terms.
- Flow map improvements: better accuracy, simplified and optional filter, better edge management, optional orientated background generation, solid or using dilation. - Performance improvements, pattern resolution is also now selectable. - Tiler Substances support individual texture rotation and Flow map background generation. - Usage instructions for Toolbag and UE4, plus a Toolbag sample scene. - A few fixes, details in the Release Notes.
License: Standard License
For personal use and one commercial project (up to 2,000 sales or 20,000 views).