HairTG-Cards 2 Early Access is now available (free update for all licenses of HairTG-Cards 1 except Mini)! Check out the numerous enhancements for Painter and Blender including automated project setup, new design tools, preset browser, automated export, Card Sets, new geometry tools for Blender and more! A two-part video presents an overview of the texturing and modeling tools so you can get started right away!
In Substance 3D Painter:
- Project Setup: automatic creation of Texture Set settings and layer stack elements for HairTG-Cards, including initial cards.
- Workshop enabling to create design progressions, such as varying hair density, hair length etc. among a set of cards. This way design properties may be progressively varied based on progression descriptions. This is a powerful feature enabling to quickly create card sets.
- A Rendering window to control the main rendering parameters of all the cards.
- Export automatically setting up the cards with the best rendering options and exporting them. No need to use the Export interface of Painter, this new window automates all the export procedure.
- Card presets and Preset Browser to easily navigate between presets.
- Automatic layout of cards in rows on one or two columns, initial creation of cards when setting up a project.
- Toolbars to ease access to various functionalities such as positioning/sizing/centering the cards, controlling overlays etc.
- A Focus functionality enabling to work on a specific card in full size while the card has already been laid out with others.
- Ability to export Card Set data describing a set of cards with all their characteristics and use this Card Set dynamically (i.e. with the ability to modify card designs) into other hosts such as Blender.
In Blender 4.1/4.2:
Completely new modeling tools based on the Blender's new hair system. They are made of both an add-on and specific Geometry Nodes used as modifiers (no knowledge of geometry nodes needed). The tools enable to UV the cards and transform Blender hair curves into hair cards with dynamic geometry properties. Main features are:
- Generate hair or fur card geometry of custom resolution (along width and length) on the top of Blender's new hair curves. All the Blender specific hair modifiers can be used. The hair card resolution and amount can be modified dynamically.
- Automatic orientation of the cards to face the head/body mesh, with additional custom and random tilt.
- Prevention of hair curves going through head/body mesh.
- Puff/Twist hair, variable card length.
- Handling of global and local hair properties: some hair properties apply to all the hair modifiers while each part can override these properties.
- Compabitle with Alembic hair: import the Alembic file into Blender and generate cards models from it.
- Compatible with HairTG-Cards Card Sets using the Substance 3D add-on: Card Sets can be loaded the hair material modified dynamically (i.e. change hair thickness, density, add curls etc.)
...and more!
To get HairTG-Cards 2 Early Access, just go to the store where you made your purchase of HairTG-Cards 1 and get to the file download section. If you don't own an HairTG-Cards license yet, you may get one here.
HairTG-Cards 2 Early Access is not the final release of HairTG-Cards 2 but an advanced preview with the main new features in, it replaces the alpha testing planned earlier. I hope you'll like it, let us know! Requirements are Substance 3D Painter v10 and Blender 4.1 (current versions).
